Anatomical Human Musculature Modeling for Real-time Deformation
نویسندگان
چکیده
Human musculature is an important structure for appearance and deformation of body surface. In this paper, we propose a new method of muscle modeling based on both anatomical and real-time consideration. Furthermore, we introduce our muscle modeling system. In the system muscle can be constructed and edited easily through appointing some radial and transverse cross-section control parameters. Deformation of muscle model can be achieved through axial deformation and cross-section’s deformation. User can adjust the precision of models to meet different requirements. The effects are satisfactory when we apply the model to our Human Modeling System. This modeling approach can also be used to model other soft tissues.
منابع مشابه
Interactive modeling of the human musculature
In this paper we extend previous work [1] and propose a muscle model suitable for computer graphics based on physiological and anatomical considerations. Muscle motion and deformation is automatically derived from one or several action lines, each action line being deformed by a 1D mass-spring system. The resulting model is fast, can accommodate most superficial human muscles, and could easily ...
متن کاملTowards Realistic Soft Tissue Modeling in Medical Simulation
Most of today's medical simulation systems are based on geometric representations of anatomical structures that take no account of their physical nature. Representing physical phenomena and, more speci cally the realistic modeling of soft tissue will not only improve current medical simulation systems but will considerably enlarge the set of applications and the credibility of medical simulatio...
متن کاملA Head Model with Anatomical Structure for Facial Modeling and Animation
In this dissertation, I describe a virtual head model with anatomical structure. The model is animated in a physics-based manner by use of muscle contractions that in turn cause skin deformations; the simulation is efficient enough to achieve real-time frame rates on current PC hardware. Construction of head models is eased in my approach by deriving new models from a prototype, employing a def...
متن کاملComparison of PLGA/Fibrin and PLGA/Hyaluronic Acid Scaffolds for Chondrogenesis of Human Adipose-Derived Stem Cells
Background and Aims: Tissue engineering is a relatively novel field that has been intensely developing during recent years and has shown to be excessively promising when used for cartilage regeneration. Scaffolds represent important components for tissue engineering. Materials and Methods: The Poly Lactic-Co-Glycolic Acid (PLGA) impregnated with fibrin and hyaluronic acid (HA) produce hybrid s...
متن کاملA head model with anatomical structure for facial modelling and animation
In this dissertation, I describe a virtual head model with anatomical structure. The model is animated in a physics-based manner by use of muscle contractions that in turn cause skin deformations; the simulation is efficient enough to achieve real-time frame rates on current PC hardware. Construction of head models is eased in my approach by deriving new models from a prototype, employing a def...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2003